The New Athletes: Innovations for the eSports Generation
Experience design and innovation strategy to support the needs of eSports Athletes.
Client
Puma
Role
Senior Experience
& Service Designer
Year
2018 - 2019
Category
Experience Design
Innovation Strategy
Context
By the late 2010s, eSports (competitive videogaming) had become a global phenomenon, with over 380 million viewers worldwide. Professional gamers were trained like traditional athletes, fans filled stadiums for major tournaments, and leading sports brands were investing in this space to establish competitive gaming as an internationally recognized sport. However, many big brands, including sportswear competitors, had yet to embrace eSports in their offerings.
Challenge
As eSports evolved from a pastime to a professional sport, Puma saw an opportunity to expand their portfolio. They engaged our design team to map the ecosystem and identify strategies to support players at every level — through new products, services, and partnerships built for a growing global audience.
Project Impact
Today, the eSports industry is valued at over $1.6B — recognized globally as a legitimate competitive sport. This project anchored Puma's strategic direction in the space, laying the groundwork for multiple concrete outcomes:

Brand Positioning
While brand competitors pursued individual streamers or single-game leagues, Puma chose to partner with multi-title organizations competing across many games.

Co-branded Product Collections (Physical & Digital)
- Multiyear partnership with Cloud9, creating an apparel collection for gamers priced from $25–$75 and available on both companies' websites (2019)-In-game clothing options for video game characters
- Collaboration with digital wearables platform DressX for the DressGo styling game on Roblox.

Team Sponsorships
- Supplies teams with specialized and co-branded gaming gear and team uniforms
- Teams have included: Man City eSports, NAVI (Natus Vincere), Gen.G, and WYLDE

Female Gamer Influence
- Erin Ashley Simon as the face and a co-creator for Puma's RKDO collection, playing an active role in the marketing, rollout, and design of the apparel
- Puma launched the FETE (Female Empowerment Through Esports) program in partnership with Unanimous Games, program in partnership with Unanimous Games which focused on celebrating and promoting women in the competitive gaming and tech spaces.
Research

Secondary Research
To best understand eSports culture, the team began by immersing ourselves in the world of eSports by joining popular platforms, studying popular games, and following elite players on social media and game streaming platforms such as Twitch.

This online immersion provided early fluency in the cultural codes, hierarchies, and social dynamics of competitive gaming, allowing us to track existing trends and identify channels where we could connect directly with players to arrange in-person visits for 1-1 interviews and have them introduce us to their local scenes.

Field Ethnographic Research
We identified Stockholm, Paris, Seoul, Las Vegas, and Los Angeles as cities with strong gaming cultures and communities. We then planned research trips to these locations, during which we learned firsthand what it means to be an eSports athlete.

I conducted 5 in-depth 1-1 interviews with individual players, observed team training sessions, and explored the broader social ecosystems of competitive gaming, including visiting tournaments and gaming cafes in Stockholm, Los Angeles, and Las Vegas.

Research Findings & Synthesis
Trends observed amongst gamers across all five markets:

Video games help develop cross-functional practical skills such as strategic thinking, communication, and composure under pressure.
Functionally and behaviorally, gamers were already operating as professional athletes (many athletic brands and athletic services just weren’t acknowledging this yet)
Games are a means of self-expression, personal development, and cross-cultural connection

Opportunity Map

Key design principles and recommendations for product and communication design were developed based on insights from primary and secondary research. This framework was used as the basis for product and campaign concepting and ideation.

We turned the insights from field research into a map of opportunities and design principles to guide innovation in the eSports world. These were printed out on poster-sized paper for their teams to reference.

Highlighted Opportunities:
- Support female gamers
- Empower local gaming communities
- Support the mind-body eSports gaming lifestyle
- Support gamers' expression through fashion choices

Design & Concepts
Innovation Journeys
I curated and led an innovation inspiration as a precursor to the concept workshop at The Milan Design Week in Milan, Italy, to inspire The Puma Design and Innovation Team during the concept and ideation phase.

Kits designed for Puma Innovation Team tt included the Agenda, a custom designed guide with exhibitions of interest and tools to help the track inspirations.

Concept Ideation
I co-led a series of concepting sessions that included members of Puma's design innovation team as well as product design professionals.

A collaborative workshop with our design team, external innovation consultants, and the Puma innovation team generated product concepts and creative ideas for supporting both professional eSports gamers and enthusiasts. An opportunity map with design principles that was created during the research phases was used as a design framework for this workshop.

Project Deliverables
Concepts Catalog

Ideas were refined and elaborated upon before being compiled into an “idea catalog” to serve as seed ideas for the Puma marketing and innovation teams. A compendium of seed product concepts was compiled, including idea sketches, detailed descriptions, and target audiences.

Seed concept of connected gaming gear
Research Insights Video
We produced a short film with a very short turn-around time to show highlights from our research to executives at the end of our world-wide research sprint. This involved a camera man and the field researchers assisting the video shoots on the go including production and voice over.
Movie still of a gamer shopping for clothes
Press